Scorn is an abstract game that is difficult to decipher. Even after seeing credits, players are left in an uncomfortable but memorable state of mind that defies clear explanation. To try and develop some context, we spoke with the game’s director, Ebb Software’s Ljubomir Peklar, via e-mail to try and get some more insight into the bizarre experience. Unsurprisingly, much is meant to be left to the players’ imagination, but Peklar did offer some details, like how it managed to create something so abstract, some of the incidental imagery that occurred, and the best movie from the Aliens franchise.
‘Whatever You Understood Happened’ Is What Happened In Scorn
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