After a lengthy Street Fighter 6 hands-on session and a few interviews at Capcom’s headquarters in Osaka, Japan, I am in the back room of a small sandwich shop overlooking the Higashiyokobori River. As I eat my sandwich, I make conversation with Street Fighter 6 director Takayuki Nakayama, who is seated next to me, enjoying his own sandwich. After touching on topics of our respective histories with Street Fighter and other games we’ve been playing, he asks if I’ve enjoyed what I’ve played of Street Fighter 6 to this point.
Street Fighter 6: Exclusive First Look At New Dynamic Control Scheme Meant To Help Button Mashers Excel
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