It’s hard to escape the sense in Signalis that someone on the rose-engine development team played the original Resident Evil and decided the best parts were unlocking doors and managing your inventory. In many ways, this is a more brooding psychological horror experience than Capcom’s series, with a storyline that slowly peels back the skin on a nightmarish reality. Yet so much of its duration is concerned with the practical logistics of item-based puzzles that it almost slides into parody of the classic survival horror template.
Signalis review: “Adheres too closely to Resident Evil’s aging rules”
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