Elden Ring’s creative director, Hidetaka Miyazaki, is hunkered down in his office at FromSoftware’s Japanese HQ, bundled up in a black padded winter vest. Despite a perennially youthful face, his demeanour this evening is unmistakably sober, alert. Behind his desk are shelves lined with the colourful spines of books he has no time to browse, the gap between his shelves and the ceiling stacked with board games he has no time to unbox and play. Crunch is well underway. The game is on the cusp of launch, and pressure is mounting.
King’s Field: How FromSoftware’s first game started a cycle that’s still in motion
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