Solium Infernum was a turn-based strategy phenomenon back in the early 2010s. Instead of taking the fight to the usual strategy arenas—historical battlefields, high fantasy landscapes, intergalactic colonies—it had a gaggle of archfiends vying for supremacy in a John Milton/Dante-inspired Hell. It was developed in Adobe Director by Vic Davis, a legend of the tabletop scene whose primary work is with board games, and who has since retired from game development. In an interview with Game Developer (opens in new tab) in 2010, Davis bravely announced that he wanted to “make games that drive away 90 percent of the player base out there.”
Grand strategy cult classic Solium Infernum gets a ground up ‘re-imagining’ from Armello’s creators
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