Overwatch 2 exists in a liminal space, sitting somewhere between a major update to the original game and a proper standalone sequel. It launches into Early Access without its new co-operative PvE mode, which isn’t due out until sometime next year, and the core multiplayer offering features a strange mixture of characters and maps that are both old and new. Overwatch 2 has been difficult to pin down ever since it was announced in 2019 – familiar, and at times wholly unrecognizable – and that feeling hasn’t dissipated now that I’ve sunk hours into it.
Overwatch 2 review: “Shiny and new, but for who?”
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