Scorn is weird. If you’ve been following Ebb Software and Kepler Interactive’s upcoming atmospheric horror game to this point, you already know this. If you’ve spied any of the promotional material that’s surfaced over the last nine years or so… you already know this. If you’ve ever heard the devs bill their game as a labor of love set in a “nightmarish universe of odd forms and somber tapestry”, you, that’s right, already know this. Before playing a 45-minute demo segment of Scorn at Gamescom, I already knew this. And yet, despite having seen the game’s grotesque and unnerving H.R. Giger meets Zdzislaw Beksinski and H.P. Lovecraft-inspired world that’s dripping with blood and gore several times in trailers and screenshots since late 2014, I still came away thinking: Scorn is really fucking weird.
Scorn is so gruesome it’s infiltrated my real-life dreams
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