This is an easy way to make and measure progress in a fight – the less of your opponent’s weapon left, the more chance you have to swing the tide. There’s also numerical damage values for sword clashes, which flash up at the point of impact, as well as a more traditional sword-shaped health bar that floats above each player too. You’re essentially given multiple quick methods of assessing you and your opponent’s standings mid-fight.
Broken Edge Shows Promise With Unique VR Sword Fighting
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